You can go pretty deep on voting strategy, but here are some important numbers to keep in mind:

- If it ever starts a day with 6 people and 2 impostors, the impostors can force a win by calling an emergency and getting a double kill. Therefore, when you are 7 people and 2 impostors, you shouldn’t vote someone off unless you’re very sure they are an impostor.

- I more aggressively vote on 8 people for that reason – I’ll airlock a crew member if I’m even 50% sure they are an impostor.

- The same goes with 4 people and 1 impostor – in fact, you see a lot of late game skips when the crew is close to winning on tasks.

- At 6 people and 2 impostors, you have to vote, so make sure you are decisive. Impostors get 2 of those 6 votes, so any confusion or stalling lets them take advantage. A tie is as good as a win for them in that spot.

- Impostors are likely to vote later than crew when another impostor is being accused, since you don’t want to vote for your teammate but you have to sometimes to not look suspicious. Keep track of who voted late or skipped.

Clearing Suspicion

As crew, if you know you look suspicious (say you didn’t see anyone day 1, and someone near-ish to you got killed), you should prioritize following people and staying in a group on following days. Your value as a crew member is low if people can’t trust you, and you may even get tossed out of an airlock.

Being around people for an entire day when a kill happens isn’t a hard clear, since you could be a patient impostor, but if multiple kills happen it usually puts you in a good spot.

When you leave with another person, be aware that they could be the killer, but as a suspicious crew member it’s not that bad for the impostor to kill you, since it makes it clear you aren’t the impostor and likely makes them look even more suspicious.

On the flip side, if you are hard-cleared crew, you shouldn’t go off alone and be careful who you hang out with. You’re one of the crew’s biggest assets, and the impostors will specifically want to kill you.