Use races to master timing and how fast and how far your character can jump. Once you have a better understanding, you’ll move more confidently in game types that require you to move around (and over) hazards.

Several game types have unexpected jumps. Knowing how to time your jumps without losing momentum (or missing a landing) is a huge benefit.

Diving gets you out of danger (and scores points). Just like jumping, dives are simple moves that get you out of the way of dangerous obstacles. But you will fall down, and it’ll take you a moment to get back up. In games like Fall Ball, where you need to hit a ball into a goal to score points for your team, diving headfirst into a ball smashes it across the field, making it easier to score points.

Diving is also a great skill to use for dodging enemies in game types like Tail Tag when you don’t want another player to grab you.

Speaking of which, grabbing works in every game type. You’ll use it to steal tails, or you can just grab someone to stop your momentum if you’re about to fall in game types like See Saw. You can also jump and grab ledges to pull yourself up to higher ground.