Meetings are tough as impostor. You want your story to be as truthful as possible, to a point – you don’t want to put yourself near a body unless you have to, but it’s much easier to relay truth than to lie. You also want to be as specific as possible – compare the two stories:
“What do you do today?”
- I went to Navigation, then down to Shields and the meeting was called. I saw Wrapter in Nav and passed Gaby while going down.
- I was on the right side of the ship, and then I went down. I saw Wrapter and Gaby.
The first is much more detailed, and has the ring of truth as a result. Now, the rub is that you can’t tell your whole story on a day where you killed, so ideally you include some specific truthful details OR specific lies.
GOING SOLO
You can usually get away with one day of “nobody saw me” – say on day 1 you make a kill on the right side of the ship, but nobody saw you. You can claim to be somewhere else that you have high confidence nobody else was, and you’ll look somewhat suspicious but generally not enough to be air-locked. You are costing yourself some future equity though, as people do remember a lack of alibi.
FINDING YOUR PEOPLE
One way to make yourself safe is to find a group as quickly as possible after a kill, but not too near to the kill (and to have the kill not found for a while). For example, if you kill near the left side, and quickly go bottom to fix the emergency (that you called), then travel with a group, sometimes you can look innocent by saying you were in a group with multiple other people. You may be challenged if you showed up too late or the kill gets found quickly, but if you get away with it you end up looking pretty clean.
IT WAS A FRAME JOB
An advanced strategy is to try and frame someone else. Here’s a way to pull it off – you kill someone, then loop around and get into a group, then your group discovers the body. The group will clear you if you all walk in at the same time, and you can point suspicion at any singleton crew members in the general area.
DOUBLE TROUBLE
The double kill is perhaps the most powerful tool at your disposal, but it’s incredibly high risk. How it works is when you have 4 people in a group, two of whom are you and your other impostor. One of you kills, then the other does before the last crew can report. It takes coordination, which means you likely don’t want to do it with an impostor partner you don’t know super well.
The upside of the double kill is that you get to kill people in a situation where they thought they were safe, and if you ever get away with it cleanly you basically just win. The downside is having both impostors in the same place is risky, and it can make it very easy for crew to nail the two killers.
One situation that often comes up (has 3-4 times for us) is the failed double kill. Take this example:
LSV, Wrapter, Gaby, and BK are in a room. Gaby reports a kill, and says that LSV killed Wrapter right in front of her. BK and LSV both claim Gaby made the kill.
Now, normally you’d go with 2 vs 1, right?
In this case, it’s actually clear that Gaby is telling the truth. An Impostor would basically NEVER kill in a group of four, but two going for a double kill makes a ton of sense, and having the lone crew survivor report before it happens is a scenario that comes up. So, if you have this come up, you now know how to argue for the 1v2 and have it be effective.
DANGEROUS ALIBI
A common mistake impostors make is to alibi each other. It works basically once per game, and when one of you is discovered to be an impostor, it usually nails both of you. As such, try and save a double-impostor alibi for a critical vote. Likewise, killing one person with two impostors in the room isn’t great, since you both now have to avoid being implicated. Be careful not to be too close to your impostor buddy.
VENTING
Impostors have one more tool at their disposal – Vents. There’s a vent system on each map, and you can hop in them to travel more quickly. Only impostors can do this, so if someone sees you vent, you either have to kill them or accuse them (and it won’t work out that well for you). The best way to use vents is to put yourself far away from a kill or to hop in, kill, and return. Note that the crafty crew knows about the vents, so saying that you were in Medbay and couldn’t have killed in Security probably won’t fly. Using vents is hard, and I recommend practice – I’m still not great at this part of the game.